Houdini 19.5 | Procedural Perfume Bottle & Hair and Water Simulation
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Marcin
Check my video for the preview & insight:
https://www.youtube.com/watch?v=Y-KC0yddRUY
This setup is relatively simple but the scene might be hard on your cpu because of the hair (>30 mln points). There are culling nodes to optimize this but you might need to adjust them for your case. note I've used Redshift for rendering and Nuke for minimal post fx.
Please mind its my first shared .hip file- it's not well documented and might have unnecessary nodes.
- The procedural bottle setup was created with help of the genius Paul Esteves videos.
- For the hair/fur, the trick was to upscale and add detail post sim with guideprocess nodes.
- The flip sim is rendered in place, with velocity fields imitating correct interaction. It's then deformed to follow the perfume animation.
- I've used some local textures so u might get errors trying to render.
I'm happy if u find this useful :]
.hipnc file
Size
3.33 MB
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